﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace NinjaToolbox.PhysicsSystem
{
    public interface ITriggerObject
    {
        void ExecuteOnTriggerEnter(PhysicsObject triggeredObject);

        void ExecuteOnTriggerStay(PhysicsObject triggeredObject);

        void ExecuteOnTriggerExit(PhysicsObject triggeredObject);
    }
}
